For the Decrepit Cellar, I wanted to get some further practice in prop modeling and set dressing. This is also my last project in Unreal Engine 3 as I move forard to UE4 and the PBR workflow. I used Substance Designer for basically all of my materials. 
Once I had the scene all set up, it was looking a bit bland, so I decided to throw some paintings in there to add some brighter colors and intrigue. 
The paint cans and oil tins are all around 2500 tris, and all of the textures in this scene are 2048x2048.
Easily the most expensive asset, I went all out with the vines to add some overgrowth and an invasion of nature.
Here's a close up of some of more detailed props in The Decrepit Cellar. All of the wood and rust materials were based on photos I took of my backyard fence and some I beams I found around the old naval base where I live. It's a great place to find grungy textures and asbestos. 
Seeing as this cellar has been abandoned for many years, I decided to date the items to the start of World War II in Germany. Perhaps it was a stash house for stolen Nazi artwork. With that direction, I did an unnecessary amount of research on motoroil, paint, and engine fluid companies that were established in Germany before the outbreak of the war. For the information on the back panels, I visited the German .de websites and borrowed from their pre-WWII company history and/or the product description. 
 
Fun Fact: Brabag, the left-most oil can and the large diesel drum, was the company that fueled the Nazi Blitzkrieg. It was subsequently bombed into nonexsistance by the Allies.
Decrepit Cellar
Published:

Decrepit Cellar

Last project in Unreal Engine 3, Prop study

Published:

Creative Fields